Monthly Archives: November 2014

Deleting many (more than 10k) jobs from an OpenPBS queue

Today I notices that the showq command of PBS may not list all jobs, you can configure the number of jobs it shows (it was set to 2000 on our system). That’s fine, but it’s a bit funny that running … Continue reading

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HDR with the Nikon D7000 part 3 — Creating the HDR image from the image series

This is the third and last part of my HDR tutorial. The first part gave an introduction to HDR, and the second part explains how to take the photos for the HDR image. This part explains how to use tone … Continue reading

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Quake 2 MP map: spirit2dm7 — The deepest fall

spirit2dm7 – The deepest fall A new tourney map for a contest at Quake2Reloaded. With this map I wanted to emphasize gameplay elements that are more common in modern games like Q3A and QL: less tight corridors, more open areas … Continue reading

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Quake 2 DM map: spirit2dm6 — Totality

spirit2dm6 – Totality This is an old-school Quake 2 tourney map that uses the stock textures by id software. I created some places with rather long line of sight so better get the RG asap. This map has very high … Continue reading

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Quake 2 DM map: spirit2dm5 — Oceans Apart

spirit2dm5 – Oceans apart A duel map set in a dark and slightly futuristic base at night on some planet far away. It has rather high contrast lighting with many spotlights. I wanted to try another style of texturing with … Continue reading

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Quake 2 DM map: spirit2dm4 — The Healer

spirit2dm4 – The Healer A fast and brutal tourney map that uses the excellent Quake 2 stock textures. It has 2 YAs at opposite sides of the map and the MH in a dangerous spot high up in the central … Continue reading

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HDR with the Nikon D7000 part 2 — taking the shots

This is part 2 of my article on taking HDR images with the Nikon D7000. This part explains how to take the actual shots. An introduction to HDR can be found here: HDR with the Nikon D7000 — part 1. … Continue reading

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