Architecture visualization in the Quake 3 engine

I was recently given a bunch of 2D plans of a large building. They were floor plans for the 5 stories, plotted on paper. I’m pretty good at imagining the 3D object from 2D plans, but in this case, I thought some 3D visualization might be helpful. So for everybody involved in the project, I built the whole thing in the Quake 3 engine on a rainy Sunday afternoon some months ago when I was ill and had nothing better to do.

Here is the front view:


Here is the back of the building:


And finally, a small section which already has some windows:



This was a fun project for a day that made some people happy.

Here is a final shot showing the scene in the Quake level editor GtkRadiant:




About dfspspirit

PhD student in bioinformatics, interested in photography, level design, digital image manipulation, architecture and, of course, bioinformatics.
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