Architecture visualization in the Quake 3 engine

I was recently given a bunch of 2D plans of a large building. They were floor plans for the 5 stories, plotted on paper. I’m pretty good at imagining the 3D object from 2D plans, but in this case, I thought some 3D visualization might be helpful. So for everybody involved in the project, I built the whole thing in the Quake 3 engine on a rainy Sunday afternoon some months ago when I was ill and had nothing better to do.

Here is the front view:

q3_arch_1

Here is the back of the building:

q3_arch_2

And finally, a small section which already has some windows:

 

q3_arch_3

This was a fun project for a day that made some people happy.

Here is a final shot showing the scene in the Quake level editor GtkRadiant:

q3_arch_editor.jpg

 

Advertisements

About dfspspirit

PhD student in bioinformatics, interested in photography, level design, digital image manipulation, architecture and, of course, bioinformatics.
This entry was posted in general, Level Design and tagged , , , , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s