Tag Archives: FPS

Quake 2 MP map: spirit2dm3 — Where Ares reigns

spirit2dm3 – Where Ares reigns A rather ol’ skool deathmatch map for 3 – 6 players deathmatch. I started this a long time ago, and finally finished it for the 10th mapping contest at the Quake 2 Cafe. Twenty maps … Continue reading

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Designing great 1vs1 FPS maps — Part 3: Conclusions

This is the third and last part of my article on designing maps for good item placement. It gives the conclusions and summarizes what we learned from the examples given in part 2. You may want to read part 1 … Continue reading

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Designing great 1vs1 FPS maps — Part 2: Examples

This is part 2 of my article on 1vs1 map design for level designers. It discusses some example spots of powerful items in more or less known maps. You may want to read part 1 of this article before reading … Continue reading

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Designing great 1vs1 FPS maps — Part 1: Introduction

This article gives some suggestions on level design and item placement for 1vs1 multiplayer maps. It is intended for level designers who want to improve their maps for 1vs1 games, i.e., make them more balanced for this game type, improve … Continue reading

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Quake2World map: In the arms of Lilith — 1vs1

lilith — In the arms of Lilith A great tourney map for q2w. The Q2 edition of this map was originally built for the 6th mapping contest at the Quake 2 Cafe, but the map was designed and tested with … Continue reading

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Quake 3 DM map: spirit3t2 — Better off dead

spirit3t2 — Better off dead An FFA or 4 player TDM map designed for CPMA (also playable in vq3 of course). Uses the e8 and mkoxide texture sets and includes some sweet CPM jumps. This map has some fun elements … Continue reading

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Quake 2 MP map: spirit2dm7 — The deepest fall

spirit2dm7 – The deepest fall A new tourney map for a contest at Quake2Reloaded. With this map I wanted to emphasize gameplay elements that are more common in modern games like Q3A and QL: less tight corridors, more open areas … Continue reading

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