Tag Archives: Quake 2

Quake 2 MP map: spirit2dm9 — The cake is a lie

spirit2dm9 – The cake is a lie A very vertical tourney map for the 10th mapping contest at the Quake 2 Cafe. Also suitable for small to medium deathmatch games, depending on how crowded you like it. Jumppads and teleporters … Continue reading

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Quake 2 MP map: spirit2dm3 — Where Ares reigns

spirit2dm3 – Where Ares reigns A rather ol’ skool deathmatch map for 3 – 6 players deathmatch. I started this a long time ago, and finally finished it for the 10th mapping contest at the Quake 2 Cafe. Twenty maps … Continue reading

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Designing great 1vs1 FPS maps — Part 2: Examples

This is part 2 of my article on 1vs1 map design for level designers. It discusses some example spots of powerful items in more or less known maps. You may want to read part 1 of this article before reading … Continue reading

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Designing great 1vs1 FPS maps — Part 1: Introduction

This article gives some suggestions on level design and item placement for 1vs1 multiplayer maps. It is intended for level designers who want to improve their maps for 1vs1 games, i.e., make them more balanced for this game type, improve … Continue reading

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Quake 2 MP map: spirit2dm7 — The deepest fall

spirit2dm7 – The deepest fall A new tourney map for a contest at Quake2Reloaded. With this map I wanted to emphasize gameplay elements that are more common in modern games like Q3A and QL: less tight corridors, more open areas … Continue reading

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Quake 2 DM map: spirit2dm6 — Totality

spirit2dm6 – Totality This is an old-school Quake 2 tourney map that uses the stock textures by id software. I created some places with rather long line of sight so better get the RG asap. This map has very high … Continue reading

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Quake 2 DM map: spirit2dm5 — Oceans Apart

spirit2dm5 – Oceans apart A duel map set in a dark and slightly futuristic base at night on some planet far away. It has rather high contrast lighting with many spotlights. I wanted to try another style of texturing with … Continue reading

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