Tag Archives: quake

Architecture visualization in the Quake 3 engine

I was recently given a bunch of 2D plans of a large building. They were floor plans for the 5 stories, plotted on paper. I’m pretty good at imagining the 3D object from 2D plans, but in this case, I … Continue reading

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Quake 2 MP map: spirit2dm9 — The cake is a lie

spirit2dm9 – The cake is a lie A very vertical tourney map for the 10th mapping contest at the Quake 2 Cafe. Also suitable for small to medium deathmatch games, depending on how crowded you like it. Jumppads and teleporters … Continue reading

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Quake 2 MP map: spirit2dm3 — Where Ares reigns

spirit2dm3 – Where Ares reigns A rather ol’ skool deathmatch map for 3 – 6 players deathmatch. I started this a long time ago, and finally finished it for the 10th mapping contest at the Quake 2 Cafe. Twenty maps … Continue reading

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Designing great 1vs1 FPS maps — Part 3: Conclusions

This is the third and last part of my article on designing maps for good item placement. It gives the conclusions and summarizes what we learned from the examples given in part 2. You may want to read part 1 … Continue reading

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Quake2World map: In the arms of Lilith — 1vs1

lilith — In the arms of Lilith A great tourney map for q2w. The Q2 edition of this map was originally built for the 6th mapping contest at the Quake 2 Cafe, but the map was designed and tested with … Continue reading

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Quake 2 MP map: spirit2dm7 — The deepest fall

spirit2dm7 – The deepest fall A new tourney map for a contest at Quake2Reloaded. With this map I wanted to emphasize gameplay elements that are more common in modern games like Q3A and QL: less tight corridors, more open areas … Continue reading

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Quake 2 DM map: spirit2dm6 — Totality

spirit2dm6 – Totality This is an old-school Quake 2 tourney map that uses the stock textures by id software. I created some places with rather long line of sight so better get the RG asap. This map has very high … Continue reading

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